Post has published by Cpt. Foley

Ce sujet a 39 réponses, 15 participants et a été mis à jour par  Learchusfull, il y a 5 ans et 4 mois.

  • Participant
    Posts1080
    Member since: 12 avril 2012
    https://www.youtube.com/watch?v=7Enr8YpsHQM&feature=g-u-u

    C’est enfin annoncé, quelles sont vos réactions ?

  • Participant
    Posts2063
    Member since: 12 avril 2012

    YAOUH!

    trop content ayant succomber à Victoria II, Heart of iron III et crusader king II j’attendrais patiemment celui ci. merci pour l’info captain.

    pas d’autre infos sur le sujet?

  • Participant
    Posts227
    Member since: 12 avril 2012

    Personnelement cette annonce me laisse de marbre mais c’est une bonne chose pour les fans.
    Normalement il sort fin 2013 comme Rome II (rumeur).

  • Participant
    Posts1080
    Member since: 12 avril 2012

    Quelques images !!! (désolé mais je VEUX les afficher en grand 😛 )

    http://img337.imageshack.us/img337/9682/0026796.jpg
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  • Participant
    Posts1080
    Member since: 12 avril 2012

    Et “quelques” info (j’ai la flemme de traduire 😛 )

    BASIC INFORMATION

    Basic information
    -The Game is in very early development (Kallocain)
    -It’s expected to be released Q3 2013 (Announcements)
    -The System Requirements will be the same as with CK2.
    -You still play as the country, not the ruler.
    -Teh game run on the Clausewitz 2.5 engine, an upgrade of the Clausewitz 2 engine of Crusader Kings II. (Johan)
    -There will most likely be a Mac version. (Johan)
    -EU4 is based on EU3 with all expansions.

    On DRM, Steam, DLCs, and DVDs
    -Paradox doesn’t like to have DRM on their own titles when they can avoid it.
    -It’s doubtftul that there will be a physical release of Paradox games from 2013 onward. (Johan)
    -Every country will always be playable, there won’t be DLC locking away countries (Johan)

    GENERAL GAMEPLAY STUFF

    Accessibility
    -They are trying to make the game as accessible as possible while remaining complex.

    Time Span
    -The game span over 300 years (Announcements)
    -AS OF NOW, the start date to the game include Byzantium. This is subject to change. (Captain Gars)
    -Screenshots of 1445 have been seen. (Screenshots)
    -The time frame is similar to EU3, but slightly different (Kallocain)

    On the map
    -Winter will have effects, and parts of the ocean may freeze (Besuchov)
    -It has been significantly changed from EU III. (Johan)
    -The Map will attempt to reflect a lot of information.

    ON ARMIES AND NAVIES

    On the military
    -The military system will get an overhaul.

    On Navies
    -Fleets are going to have a more important role, because of their role in the trade system (Besuchov)

    TRADE, DIPLOMACY (and other agents stuff)

    On agents
    -There are four agent types (screenshots)
    -One of them is the merchant (Besuchov)

    On Diplomacy
    -Military access and the right to base fleets in a country are now separate agreements.
    -Detailed support for rebels will be included (Announcement)
    -Unilateral opinions: it’s possible for you to be neutral to a country while they dislike you (announcement)
    -The relation system is now that of CK 2, not an arbitrary value but a specific one allowing you to see why it’s that way.

    On Coalitions
    -Coalitions are now in the game (Announcement)
    -They’re a targeted alliance to attack a specific country or defend against a specific country.

    On Trade Routes
    -The Trade Routes are static, with their normal direction and flow.
    -You send your merchants at various points on the trade routes to try to suck trade from them your way.
    -You can also expand your trade by acquiring territory and bases across the world.
    -You can use your small ships to control where trade goes.

    Inflation and Minting
    -Minting is no longer a source of inflation (and may be gone completely, it’s hard to decide what the quote means).
    -Inflation will result from gold mines, loans, war taxes, or serious economic mismanagement.
    -It will be easier to fix, but you will have to give something up.

    HISTORICITY

    Countries and History Files
    -There are over 250 playable countries in the span of the game. (Announcement)
    -There are over 1000 leaders and 4000 monarchs. (Announcement)

    Historical Events
    -There will be thousand of historical events to guide you and provide flavor. (Announcement)
    -the aim is to make each country feel different without railroading them.
    -These historical events will pop up when they’re supposed to, but you will be free to make your own history.
    -There will be many more events unique to countries and years.

    Trade System
    -The Trade system will be all new. (Announcement)
    -It’s fairly advanced in its implementation but they’re not ready to give details until it’s ready (King)
    -Controling ports and expanding your navy will assist your trade operatoins (Announcement)
    -Merchants (the agents) are still part of the game for the trade system. (Besuchov)

    On history and determinism
    -The game is not going back to the determinism of EU II (Captain Gars)
    -History will play a larger part (Captain Gars)
    -Burgundy continuing to exist after 1477 is not seen as a problem by Paradox. They want plausible, not determined (Johan)
    -EU 4 will have the same open outcomes as EU3 (Johan)

    RULERS, LEADERS

    On Rulers and Dynasty
    -There will not be CK II-style family trees and family dynamics (Besuchov)
    -We will still be able to see who the heir is (if any) (Captain Gars)
    -There is a mechanism involving random rulers after your starting one, but it’s a bit more interesting than that (Johan)

    On the Monarch
    -Your monarch and his qualities (or lack) will really impact gameplay and the challenges you will face (Besuchov)
    -This will take the form of more than a few modifiers (Besuchov)
    -The system is somewhat inspired from CK II, although you still play the country (Johan, SI interview)
    -There are no plans for monarch portraits (SI Interview)
    -More military monarchs will have access to more military initiatives. More peaceful one will have better ability to make deals
    -They want the players to feel like history is being shaped by people.
    -This applies to all leaders, not just monarchs

    On Monarch powers
    -Monarch get points based on their Administrative, Diplomatic and Military ratings
    -These points accumulate, but there is a cap to how many you can have (8/12/12)
    -These points can be traded to use a variety of abilities.
    -Known abilities: Forced March, Assault, Making a Leader, Increasing Technology, Coring a province, buying ideas.
    -This will sometime result in powerful nation that get a bad ruler stagnating, allowing other nations with better rules to catch up.

    On Leaders
    -Leaders will work primarily as in EU3

    ON COUNTRY MANAGEMENT

    National Ideas
    -Buying ideas is a monarch power.
    -There will be country-specific national ideas.

    ON MODDING

    Modding in general
    -The game will be very moddable (Announcement)
    -The modding language is based on EU3, but expanded, more constant and more flexible (Captain Gars)

    Adding stuff
    -Adding many provinces and tags to the game will always cause lag (Johan)
    -The game will be optimised for how many tags they need, expecting about a 10-20% increase in tags. (Johan)

    Map Mods
    -The map will be very moddable (Besuchov)
    -The game will not be compatible with old (EU3) map mods due to a few changes made.

    ON OTHER GAMES

    Compared to EU3
    -There will be some things in EU IV very similar to EU III; these are the parts the developers felt worked and were popular.

    Features from other games
    -There will not be a Victoria-style pop system in EU4. (King)
    -There will not be a Rome-style pop system in EU4 (King)
    -It’s too late to change this (King)
    -There will not be multiple settlements inside one province ala CK II (Johan)

    Converters
    -There are no plans to do an official CK2-EU4 converter at present. They’re hard to create (Zoft)

    Magna Mundi
    -The game will not integrate features from Magna Mundi (Strategy Gamer interview)
    -The game was well advanced in planning before the MM cancellation decision was made. There is no connection whatsoever between MM and EU4.

    MULTIPLAYER

    General mutiplayer stuff
    -The multiplayer will include hotjoin (Announcement)
    -The multiplayer will include support for stand-alone servers (Announcement)
    -Improved match-making
    -A chat feature that’s not from the eighties.
    -“A new matchmaking server will also be created, where you’ll be able to see on-going games and possibly join them on the fly (with hotjoin!), and we will also have support for “stand alone servers”, which allows a computer to run, let’s say up to 5-10 games continuously, and letting the metaserver know it exists so people can join them as well.” (Johan – Interview)

  • Admin bbPress
    Posts6308
    Member since: 12 avril 2012

    Voilà de l’informations! En comparaison à ce trailer qui ne dit rien : même musique, carte presque identique, etc… 😉

    Mais à l’intérieur de ces mention Foley, une phrase dangereuse git : « They are trying to make the game as accessible as possible while remaining complex »

    La guerre a été écrite dans le SANG...
    Pour le reste, il y a le FORUM DE LA GUERRE!!!

  • Participant
    Posts1080
    Member since: 12 avril 2012

    C’est des Suedois, ils aiment les phrases philosophiques… :silly:

  • Admin bbPress
    Posts6308
    Member since: 12 avril 2012

    Si c’était seulement le sens philosophique de la phrase qui m’accrochait… 😉 hélas, c’est le sens profond… par accessible, je voit des spectres… notamment celui de Shogun II…

    La guerre a été écrite dans le SANG...
    Pour le reste, il y a le FORUM DE LA GUERRE!!!

  • Participant
    Posts1080
    Member since: 12 avril 2012

    Je pense qu’il parle de faire un jeu proche de Crusader Kings II, assez facile de prise en main mais pas non plus pour débutants.
    Etant un connaisseur des jeux Paradox (depuis HoI II), je m’attends à un très bon boulot et je prepare déjà une partie avec les Pays Bas 😉

  • Participant
    Posts1080
    Member since: 12 avril 2012

    Nouvelle News !!!

    http://image.noelshack.com/fichiers/2012/33/1344952062-europauniversalisiv-packshot.jpg
    http://image.noelshack.com/fichiers/2012/33/1344952040-europa-universalis-iv-prealpha-screenshot-03.png
    http://image.noelshack.com/fichiers/2012/33/1344952080-europa-universalis-iv-prealpha-screenshot-01.pnghttp://image.noelshack.com/fichiers/2012/33/1344952080-europa-universalis-iv-prealpha-screenshot-02.png

  • Participant
    Posts2063
    Member since: 12 avril 2012

    j’aime beaucoup la jaquette, j’ai hâte de jouer les suédois qui vont régner d’une main de fer sur la Russie…

  • Participant
    Posts1957
    Member since: 12 avril 2012

    je voulais justement me procurer EU3 😀

    il a l’air génial!

    quelqu’un peut m’expliquer rapidement ce qu’est le dlc/mod Divin wind

  • Participant
    Posts1080
    Member since: 12 avril 2012

    Cette fois-ci c’est la vidéo de présentation du menu, des dates et du commencement d’une partie avec Venise !!!
    Ça ressemble énormément à Crusader Kings II 😆

    http://www.gamespot.com/events/gamescom-2012/video.html?sid=6391927

  • Participant
    Posts1957
    Member since: 12 avril 2012

    merci Foley, en effet ça ressemble pas mal, mais CK2 est vraiment beau, c’est donc plutot bien 🙂
    Mais les musique n’ont pas encore changées non?

  • Participant
    Posts1080
    Member since: 12 avril 2012

    Ils ont ajouteront, j’en suis sur mais les grands classiques resteront 😛

    Tu as Crusader Kings II ?

  • Participant
    Posts1957
    Member since: 12 avril 2012

    non, mais j’ai vu les vidéos de leviath, et ça à l’air très beau. je me l’achèterai peut être au prochaine solde steam.

  • Participant
    Posts427
    Member since: 12 avril 2012

    Celui là sera mien dès sa sortie! L’indépence du comte de rhône alpes arrive.(ou un truc dans ce genre…)

  • Participant
    Posts1957
    Member since: 12 avril 2012

    ah foley, tu me posais la question par rapport à ton tournoi? bah si je l’achete à temps compte sur moi 🙂

  • Participant
    Posts1080
    Member since: 12 avril 2012

    @ Maxou
    C’est pas du tout comme Crusader Kings II (et tant mieux), tu ne contrôles pas un comte/duc/… mais tu contrôles le pays, son organisation, ses armées. Tu n’as plus une vision “décentralisée” du royaume car justement l’un des buts est de tout centraliser pour créer un pouvoir absolu.

    @ Learchusfull
    Oui je cherches des personnes car pour le moment il n’y a que VH et moi :unsure:

  • Participant
    Posts1957
    Member since: 12 avril 2012

    j’ai essayé les 2 demo, c’est pas la même chose, EU3 m’a plus accroché quand même.

  • Participant
    Posts2169
    Member since: 12 avril 2012

    C’est sur que ça a l’air bien.
    Sinon vous avez remarqué que tous les bons jeux sortent en même temps ?

  • Participant
    Posts1655
    Member since: 12 avril 2012

    Clair, notre porte monnaie va souffrir (Comme il a souffert pour l’année 2011 😆 )

  • Participant
    Posts639
    Member since: 12 avril 2012

    Ayant adoré Europa universalis III quand j’avais 9_10 ans(cela ma donné envi de jouer à total war que je considérais alors comme le degré au dessus alors que c’est un autre genre)cela ne me déplairait pas de voir ce nouvel opus!

  • Participant
    Posts804
    Member since: 12 avril 2012

    Quelle joie d’entendre la sortie de Europa Universalis IV! Ayant exploré les recoins les plus sombres du III (suprématie mondiale avec Milan s’il vous plait B) ) et de EU : Rome. Je me ferais une joie de l’acheter dés sa sortie.

    Mais avant je vais acheter les Total War qui me manquent, ainsi que Crusader Kings II 😀

  • Participant
    Posts90
    Member since: 12 avril 2012

    Mais à l’intérieur de ces mention Foley, une phrase dangereuse git : « They are trying to make the game as accessible as possible while remaining complex »

    Cette phrase m’a également inquieté, je l’ai d’abord comprise comme “on va élargir la base des joueurs quitte à le rendre moins complet et plus accessible (ma hantise !)” mais quand on lit la description des changements effectué, on a l’impression qu’ils vont ajouter ce qu’il y a eu de bien dans les autres jeux (Crusader kings entre autre), ajouter des idées (les routes commerciales au lieu des centres de commerce), rendre chaque partie encore plus unique (idée nationale et event propre à chaque pays, mais c’est en partie déjà le cas dans les missions historiques). Cela s’annonce donc excellent sur le papier.

  • Participant
    Posts1080
    Member since: 12 avril 2012

    http://img528.imageshack.us/img528/5905/vlcsnap2012081814h55m18.jpg
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  • Participant
    Posts1080
    Member since: 12 avril 2012

    http://img820.imageshack.us/img820/4299/vlcsnap2012081815h18m48.jpg
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  • Participant
    Posts1080
    Member since: 12 avril 2012

    Vidéo de Venise mais cette fois-ci via Youtube (c’est plus pratique 😉 )

    Ainsi qu’un interview à la GC

  • Participant
    Posts227
    Member since: 12 avril 2012
  • Participant
    Posts1957
    Member since: 12 avril 2012

    Miam 🙂 annoncé pour quand déjà?

  • Participant
    Posts1080
    Member since: 12 avril 2012

    Première Chronique des développeurs, désolé pour la traduction mais je n’ai pas trop le temps. Si je trouve une traduction via un site franco-phone je la partagerais 😉 .

    “Hello everybody, and welcome to the first development diary for Europa Universalis IV. We’ve been working on this project for quite a long time, with the first design dicussions starting not long after Divine Wind was released. During last year we spent a lot of time working on the design concepts, and late in 2011, the core team was assembled, and actual development started.

    Earlier this month, we announced the game at Gamescom, and showed a minor subset of the features for the game. Today we start a series of weekly development diaries where we’ll go into detail about the game. Our goal is to release an entry each friday, with breaks for holidays.

    The subject of todays diary is ‘Why do Europa Universalis IV and what is our goal with the game?’.

    Why are we working on a sequel to Europa Universalis?

    Well, first of all, the team we are all major fans of this series, with me personally being the core guy behind the original game, back in the late 90’s, and the others being involved for quite a lot of time on it. We are a group who love playing Europa Universalis (EU), both in singleplayer and in multiplayer together, so you could definitely say it is the favorite series for the people working on Europa Universalis IV.

    Originally EU1 started development in 1997, EU2 in 2001, EU3 started in 2005, so we were overdue a new take on the genre. During those years we’ve accumulated quite a lot of ideas, and discarded far more. We’ve come to understand what Europa Universalis is about for a lot of people, and what it means for ourselves.

    One important thing though, is that while we had lots of cool and interesting ideas for EU, we simply couldn’t just add them all in, as the game would become an unwieldly mass. EU has a complexity level we do not want to dramatically increase and while improving the interface can reduce it a fair bit, it is a very fine balance when it comes to designing a game.

    So we took a step back and looked at what Europa Universalis was and what we wanted to do, and since its a new game, we had quite a large amount of flexibility. We could rewrite entire systems from scratch, and do some paradigm shifts. One such example is the complete removal of the old trade system with centers of trade, which was replaced with a new trade system with dynamic flow of trade. This flexibility has been a great benefit when it comes to designing the game.

    So then, what is our goal with Europa Universalis IV?

    In all our games we aim to have believable mechanics. When playing a Grand Strategy game it should be about immersion and suspension of disbelief. You should feel like you are playing a country in the time period. This is something all our EU games have managed to achieve, and it is very important that EU4 will have that same feeling.

    The game should, as we mentioned earlier, not increase its complexity levels dramatically. We are happy with the level of complexity the Eu-series has, and want to keep it at this level.

    One of the most important aspects of EU4 is to make an interface that is both easier to get into, and less hassle for an expert user. This a fine line to balance, and we are rather happy with the interfaces we have done so far for EU4.

    We also want to make sure that players feel that this is a new game, that this is worth paying money for, and this comes from new mechanics and better interfaces. With detailed dev-diaries every week until release, we are rather confident that you’ll all be excited about it when its finally ready.

    So, now we’ve just talked about history and visions, I’ll try to clarify a confusion about sandbox, historical events and plausibility. Europa Universalis have always been about historically plausible outcomes, as I mentioned over six years ago , and EU4 is no different in that regard. No determenism or full sandbox will ever be in the EU series. In EU3 we scrapped historical events and added lots and lots of system and mechanics to create more plausible gameplay. While we are continuing on that concept and keep making more plausible mechanics, we are in EU4 doing something new…

    We’e adding in Dynamic Historical Events. We’ll have more of those than we had historical in EU2, and together with a fair amount of other planned features, this is creating an even more immersive type of gameplay, where countries feel far more unique than they did in any previous game in the series. A ‘dynamic historical event’, or DHE for short, is an event that has some rather rigid triggers that they feel plausible to happen with, ie, no Spanish Bankruptcy just because its a certain date, but events that tie into mechanics rather heavily.

    The example I want to talk about is War of the Roses for England. At any point of time, before 1500, if England lacks an heir, then the chain for War of the Roses can start, which creates a lot of interesting situations for the player, as well as giving unique historical immersion.

    Next week we’ll talk more about the map, so enjoy for now!”

    Source:
    Development-Diary-0-Our-Vision]Paradox

  • Participant
    Posts2823
    Member since: 12 avril 2012
  • Participant
    Posts1080
    Member since: 12 avril 2012

    Dev Diaries 1 🙂

    Welcome to the first installment in our development diary series for Europa Universalis IV (EU4)! Last week’s little prologue doesn’t really count

    If the world of Europa Universalis IV is your playground, then the map is the sandbox – this is where you shape your plans and turn various traits associated with the territories into mighty empires. If you are familiar with Paradox Development Studio (PDS) games, then you already know that the map is almost everything. The map is where the magic happens. You know it, we know it.

    Crusader Kings II (CK2) was a large step forward in terms of visuals for us, but in Europa Universalis IV, we hope to take it one step further and add a few bells and whistles,
    because we really want the world to come alive for you. This means making the map more intuitive, more attractive and something you won’t mind staring at for hours on end. The feeling and atmosphere created by the map is important and will not make your eyes bleed. We promise.

    To understand where we are going, it’s important to understand where we’ve been. In Europa Universalis III (EU3), we built the map with quite low resolution. We increased the resolution in the Divine Wind expansion, which helped a lot with how the map looked but the provinces still felt a little weird – the borders didn’t look as natural as we wanted them.

    At this point, we haven’t yet come to the phase where the borders will be tweaked, but our ultimate goal is to make borders feel smooth and adapted to the real life terrain and historical borders.

    We occasionally get comments from our players that our province borders are ahistorical – that they do not accurately reflect the composition of nations or their historical shape.
    So I want to clarify that when we make the designs of the provinces But in the long run, historical shapes for provinces are not really relevant.

    “What?” I hear you say? “Did I hear that right?”

    Yes, and there are good reasons for it.

    A game map has to communicate a lot of information quickly, so first of all you need to be sure you can fit all the necessary graphical elements into the province.

    Second, you need to have a rather convex shape of a province. If you don´t do this, you’ll end up with all sorts of unintuitive thoughts when it comes to where units should move and how quickly.

    Third, you need to bear in mind the number of connections a province has to neighboring territories. The number of neighbors is a crucial factor in military matters, and for game balance purposes.

    So, if we valued history over balance or ease of play, an historical province of Warmia would be small, serpentine and surrounded by a concave province. This presents a lot of problems for a province-based game as we mentioned earlier.

    The number of provinces you have on a map is limited by the number that one person can reasonably handle. Since provincial development and movement happens in real time, you need to make it relatively easy for players to locate and take action in a given province. We’ve learned what an optimal amount of provinces is, and in EU4, we aim to have a small increase of about ten percent cimpared to EU3. There will be significant changes, primarily in Eastern Europe, Japan & India, but also in other places on the map.

    Here is a quick look of a small version of the underlying map defining which province is which, as it looks right now, before the major province overhaul.

    http://image.noelshack.com/fichiers/2012/37/1347364284-map.png

    Gameplay, of course, is only one reason to make a map. The play area should be pleasing to the eye so that it makes the world come alive and immerses you more deeply in the history. So in EU4, we have added back in the topology that we removed in the expansion Divine Wind and added trees to the map.
    We also took the colored border system from Crusader Kings II (CK2) which makes playing on the terrain mapmode a more attractive option for many players.

    As you may have noticed, we have changed map projection to the one we had in Victoria 2; a map that has been received positively by pretty much everyone in the community.
    We are also making the map more of an interface tool for players, with cleared on-map interface windows, as you’ve seen in CK2.

    We aim for a “believable world”-feeling on our maps. You will see the seasons changing. You will see when winter is coming and when it melts away to give room for a glorious summer. Mountains will rise and cast shadow over your provinces, you will see reflections in the water, ships with rippling sails and birds flying over the map.
    The map will make information accessible and make it easier to get the big picture for when you build your empire.

    But remember that eye-catching improvements are not just there to be pretty!
    Many will show you very important things that affect how you play on the map. Your actions in Europa Universalis IV are affected by the season changes and the terrain and we want to make that visible for you.

    Here is an example of the Nile Delta, with shadows, trees, and all other nice new things.

    http://image.noelshack.com/fichiers/2012/37/1347364302-pic-2.png

  • Participant
    Posts3524
    Member since: 12 avril 2012

    Docteur Punk, à la demande du site MundusBellicus, nous avons supprimé de nombreux message par respect pour leur travail de rédaction. Merci de faire plus attention à l’avenir et de ne mettre que le lien pointant vers l’info que tu souhaite souligner.

    Pour la modération
    Saganami

  • Participant
    Posts667
    Member since: 12 avril 2012

    Argh pourtant j’avais bien spécifier que ça venait de leur forum ._.

  • Participant
    Posts1273
    Member since: 12 avril 2012

    Question: poura t’on créer des empires de jure ( ou comme dans legacy avec les byzantin ) comme dans CKII

  • Participant
    Posts1080
    Member since: 12 avril 2012

    Je pense que ce sera comme dans le Eu3 original. On aura la possibilité de former des factions à partir d’autres. J’ai d’ailleurs vu un Live de EU4 où on voit la possibilité de créer les Pays Bas avec la Hollande.

    Donc si j’extrapole un peu avec l’inspiration de certains mods de Eu3 (Death and Taxes principalementà) on aurait:

    Empire Romain
    Grèce (Pour les nations grecques non byzantines)
    France (Pour la Bourgogne/Duchés Français/Angleterre)
    Royaume Uni (Pour les brit’)
    Espagne/Ibérie
    Russie
    Pologne-Lituanie
    Prusse (A partir de l’Ordre Teutonique)
    Allemagne (A partir des mineurs du HRE)
    Scandinavie/Union de Kalmar
    Italie
    Indoustan
    Japon “unifié”
    Chine “unifiée”
    Irlande pour les mineurs celtes
    Et bien d’autres puisque certaines factions apparaîtront par event.
    (USA/Louisiane/Quebec/Colombie/Canada/UPAC/Bresil/La Plata/Ecuateur/Haiti/etc…)

  • Participant
    Posts1080
    Member since: 12 avril 2012
  • Participant
    Posts2724
    Member since: 12 avril 2012

    Hahaha, quels trolls chez Paradox xD

  • Participant
    Posts1957
    Member since: 12 avril 2012

    Inscription pour la beta ici! 😀

    http://signup.europauniversalis4.com/

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